ConnectionEvent
A lifecycle event for a realized connection between two instances in an environment.
A connection is the runtime materialization of a blueprint link — it wires one
instance's output artifact into another instance's input field within a single
environment. Emitted when a connection is established or torn down. Subscribe via
environmentEvents for every connection in an environment, or via instanceEvents
for connections that terminate on a specific instance.
type ConnectionEvent implements Event {
action: EventAction!
timestamp: DateTime!
connection: Connection!
}
Fields
ConnectionEvent.action ● EventAction! non-null enum {#action}
ConnectionEvent.timestamp ● DateTime! non-null scalar {#timestamp}
ConnectionEvent.connection ● Connection! non-null object {#connection}
The connection that was created or deleted.
Interfaces
Event interface
Base interface implemented by all lifecycle events.
Every event carries an action describing what happened and a timestamp recording
when it occurred. Concrete event types add a field for the affected resource.
Use inline fragments to access the resource-specific fields:
subscription {
projectEvents(organizationId: "my-org", projectId: "my-project") {
action
timestamp
... on ComponentEvent {
component { id name }
}
... on LinkEvent {
link { id fromField toField }
}
}
}